Monday, September 19, 2011

Writing Update

Well, I never pictured there would be as long of a drought as this one and I apologize. However, recently I've been writing mainly for myself. I've started several new personal projects as well revitalized old ones. I apologize, but for now it seems that my writing schedule is filled with projects I don't intend for anyone to see.

In fact, one of them is a continuation of my personal favorite series, one I started with a friend long ago as a joke but it evolved into an eight part series that, nearly 11 years later, is nowhere near completion. To top it off, I'm also planning rewrites of a few of them as well as branched off stories to pick up where my friend left off.

So please bear with me until I find the time and inspiration to continue with my published works. I apologize for the downtime. Thanks.

Sunday, August 14, 2011

Changes to the Blog

When I first conceptualized this blog, I imagined it in a different way: a fun place where I could share with the world my ideas, behind the scenes looks on my works and current progress with the works in progress. However, as time moved on, it became apparent that this concept was a boring one. One which did not do well with my "conceptuilize and publish in a day" works and working-then-broken computer, with which I complete nearly all of my published work with. Besides, who wants to read a blog updated once every few months, simply because the author has not published or worked on any new content? Not I.

Therefore, this blog is changing direction. I will still continue to update when my works are coming along as well as share interesting tidbits of behind-the-scenes trivia, but they won't be the focus of this blog. Rather, the blog will be about video gaming in general: my opinions on games, the industry and several other tidbits. I'll be sharing with you memories of games and asking for yours. Hopefully it will incite a new spark with this blog that will help it take off as well as make it more fun to update.

Again, this blog is going to become a gaming blog. We hope to see many new faces in the future as well as make this more interesting. Thank you for your patience and your support as we face this new future.

Thursday, May 26, 2011

FC-16 Go Compatibility List

I recently came across an interesting device: the FC-16 Go. What is it you may ask? It's a portable SNES made by Yobo. But wait! There's more. You can also hook it up to the TV using the included cords and use the included wireless controllers to play it on the big screen. One thing I was curious about, however, was the compatibility of the system. Being third party, I was wary of which games may and may not work. I attempted to find a compatibility list with no luck. Now that the device is in my possession, I'm going to attempt to create one. Below are games I have tested and their compatibility with the system.

COMPATIBLE:





  • Bugs Bunny: Rabbit Rampage


  • Chuck Rock


  • Chrono Trigger*


  • Donkey Kong Country 2*


  • Dragon Quest I + II (Japanese import)**


  • Dragon Quest III (Japanese import)**


  • Dragon Quest V (Japanese import)**
  • Dragon Quest VI (Japanese import)**

  • Earthbound*


  • Earthworm Jim 2


  • Final Fantasy II*


  • Final Fantasy III*


  • Hardball III


  • Harvest Moon*


  • Legend of Zelda: Link to the Past*


  • Mario Paint***


  • Simcity*


  • Super Mario All Stars****


  • Super Mario All Stars + World*


  • Super Mario Kart**


  • Super Mario World*


  • Tetris Attack


SEMI COMPATIBLE


  • Game Genie (It works but I've noticed it will auto press Start sometimes)



NOT COMPATIBLE





  • Super Mario RPG (Hangs on black screen/garbled images)



*Be cautious when playing games with battery backed saves on this console. I had the misfortune of losing all my Final Fantasy II saves because I set it down a little too roughly, which jarred the cartridge and glitched the game, deleting my save files.



**Must have a convertor or cut the pins on the device (strongly advise against this as this makes the cartridge more susceptible to movement. Read above warning for more info on what happens).



***Runs perfectly but cannot play due to lack of controller ports for mouse or wireless mouse.



****Not tested but assumed it works, due to the "bonus game" version working perfectly.